The Floor Is Jelly
Who hasn't dreamt, at some point, of filling a pool full of jello and swimming in it? In some of us, that dream never died. Some of us kept dreaming: what if the whole street was jello? Or the continent? The world!? The Floor is Jelly posits a universe made of jello, made purely for one's own amusement. No longer need we look to our walls and our floors and sigh, "How solid! How sadly immalleable! How I wish for a world consisting only of Non-Newtonian fluids!" That world has arrived, via the dark magic of videogames, as The Floor is Jelly.
The Floor is Jelly
I got this game through the Indie Bundle for Abortion Funds and downloaded it but unfortunately when launching the app it pulls up a window, says "the floor is loading" for a quick second and then just goes to a black screen and never loads. Does anyone know how I can fix this issue?
Definitely needs a flashing lights warning. It was so much fun using the jelly physics. I've never experienced any platformer like it and it was really satisfying. I'm conflicted with this game because I seriously love the concept and playing it was so relaxing, but then you get to the end levels and that changes (not being specific as to not give spoilers). It's like it was made complex in that way for no reason, even if the effect and concept was cool. It did give it a little something extra so I can't hate on it, but I missed the relaxed feeling I got in earlier levels.
I have found a glitch, I am stuck in the jelly and can't move, how would I get out?*Never mind* I really enjoyed this game and wish you the best of luck! The mechanics are snappy and the game is fun. The music is beautiful and the whole game blends very nicely with the color schemes!
The Floor is Jelly plays like a typical platformer, where you must guide your character through each level to an exit. What sets this game apart from the others is the fact that the whole world bounces and wobbles like jelly as you traverse through it.
This is essentially Super Meat Boy with kinder, more gelatinous levels. You can move at an incredibly brisk pace (almost too brisk), jump pretty high, and can cling to walls. Those are all the tools you have to get you to the window of egress, but of course the nature of the world is going to be a huge factor here. Whenever you jump or land, the landscape undulates from the force, and you jiggle right along with it. On flat ground this can be used as a trampoline to launch you to great heights, and on walls it can wing you across significant gaps. And of course the jelly mechanics go deeper than that, challenging you to slam into jellied floors hard enough to warp them around spikes or bend far enough to let you through a window on the other side of what would normally be a solid wall.
Im inspired by this game and i would have to say that its the best looking game ive seen in awhile. Would it be intensive to create a jelly effect like the ground has in that game? as soon as i seen it i got an idea for a project and i want to prototype it once i learn how to make this effect.
R0J0hound i dont understand how you did that at all but it looks amazing. I tried all 3 examples on that page but only one was suited for platform movement but the player got pulled inside of the floor and was trapped. Is there any tutorials on how to set springs up in construct 2? This effect is so cool and maybe one of my favorites now. I really need to learn how to understand these better.
After a lot of going back forth we finally picked out a medium size 2 year old Pibble (Pit Bull mix), Jelly Bean. Kathy got her out of the kennel. Wes got on the floor with Jelly Bean who quickly convinced Wes she was his dog. 041b061a72