Game Of Thrones Extended Opening Castles From Seasons 1 2
Warning! Spoilers ahead for House of the Dragon and the Fire and Blood novel!Game of Thrones features many kings and queens across its eight seasons, some with legitimate claims and others who simply take what they want. Airing from 2011 to 2019, the series was a massive hit for HBO and continues to be a draw on the network's streaming platform, HBO Max. Its final season, though, Game of Thrones season 8, was controversial for how it wrapped up many characters' storylines. More controversial still was who ended up on the Iron Throne. Still, Game of Thrones remains a monumental piece of television, captivating audiences with its sweeping narrative about who ultimately wins the game of thrones and is crowned king or qeen of Westeros by Game of Thrones conclusion.
Game Of Thrones Extended Opening Castles From Seasons 1 2
Live-Action TV Alias's prologues would frequently go ten to eleven minutes. The show is more radical in its first two seasons. Frequently episodes would end with the 3rd Act cliffhanger and the 4th Act would be knocked on to the next week where it would serve as an extended prologue pushing that episode's 1st Act into the 2nd Act's slot (roughly minute 11 to minute 22) the 2nd Act would then push the 3rd Act back so that the episode ended on the 3rd Act cliffhanger and so on...
All That started using these since the 2019 reboot, lasting from nine to eleven minutes.
A couple episodes in the third season of Daredevil (2015) really push it when it comes to delaying the title card. Episode 4, "Blindsided," takes eight minutes to get to the title card, with two scenes (Matt Murdock arrives at the prison, juxtaposed with Foggy being urged by Marci to run for D.A. to expose Fisk). Episode 9, "Revelations," takes 14 minutes to reach the title card, with three lengthy scenes preceding it (a flashback to how Matt's parents met, Matt confronting Father Lantom over withholding the truth from him, and lastly, Ray Nadeem visiting his boss with information about Dex, only to find out she's in Fisk's pocket).
The Classic Doctor Who story "Invasion of the Dinosaurs" is a six-part story, with the entire first episode being nothing more than a lengthy prologue leading up to a dinosaur appearing at the end.
Flashpoint's prologues are generally about five to six minutes, though in some cases up to ten.
Episode 3 of Good Omens (2019) showcases the backstory for Aziraphale and Crowley's relationship, clocking in at around half an hour before the title card shows up. This necessitates a five second blipvert to get you caught back up after the credits.
The Good Wife will routinely spend about ten minutes leading up to the title card in each episode.
Henry Danger started using these consistently in its final two seasons. Its spin-off Danger Force does the same thing, with part 2 of "Down Goes Santa" lasting nearly thirteen minutes.
Legion (2017) has probably the most extreme example out there. In Chapter 12 (Episode 4 of Season 2) the opening titles are not shown until about 30 seconds before the episode ends.
The Lord of the Rings: The Rings of Power: First season has a 17 minutes long prologue until the opening titles begin.
Madam Secretary opens every episode with a first act up to 12 minutes long before the title card.
In season 2, episode 9 of Marco Polo, the opening credits don't appear until almost halfway through.
One Monty Python's Flying Circus episode begins with a behind-the-scenes documentary on the making of the movie epic Scott of the Antarctic that goes on for about two thirds of the show before we see John Cleese's BBC announcer and the opening titles.
The season 1 pilot of The OA ran for over 57 minutes, over 80% through the show, before the title and opening credits. (Likely also a Unique Pilot Title Sequence.) The closing credits begin less than 11 minutes later. The season 2 opening episode's title card and opening credits begin over 37 minutes in.
Revenge takes about nine minutes to get to the title card.
Side Hustle is prone to having cold opens last from 5-9 minutes.
Later seasons of The Thundermans are prone to these.
Episodes of Warehouse 13 have opening sequences of anywhere from a couple minutes to over 10. The series premiere took over 20 minuted to get to the title, with Pete, Myka, and Artie's character's clearly established first.
Visual Novels Aselia the Eternal - The Spirit of Eternity Sword is billed as a visual novel / RPG. For the first three to five hours of the game you are reading straight dialog with no branching and no battles.
The prologue of each Danganronpa game is used to introduce the setting, premise, and each character individually, which takes a considerable amount of time considering the number of characters each game has. Throw in some odd events which foreshadow late game reveals, and you have a long prologue to get through before the killing game begins. The first game's prologue isn't quite so long since all of the students are introduced in one room, but later games have the the main character going around the entire starting area introducing themseves to everyone. Danganronpa 2 goes so far as to have a fake title sequence in the middle of the prologue, and Danganronpa V3 outright lampshades the prologue length.
Fate/stay night can easily take three hours to reach the title screen, during which you "play" a different character from the game proper (with a notably different writing style), and focus mostly on characters who are unimportant or completely different from their depictions in the rest of the game. That's in scare quotes because you don't make any decisions in this part of the game.
Flowers (2014) does this kind of weirdly: most visual novels open with a long common route that allows you to get to know the characters and pick choices indicating whose route you want to be on, before branching out into the routes themselves (generally, at least three, and as many as six aren't uncommon). In Flowers however, the 'common route' takes up the majority of the game, after which there are only two routes, one of which is much shorter and clearly non-canon.
The common route of The Fruit of Grisaia is famously long among visual novel fans, taking up a full third of the full novel's already very long running time (especially considering that there are five full-length character routes) - it can take over 20 hours just to complete it alone. And while Grisaia gets to some pretty action-filled places in the character routes, the common route is almost entirely Slice of Life with very little narrative continuity, merely showing random scenes featuring the daily lives of the characters over the course of a few months. However, the comedy in these scenes is normally considered to be very good, and some consider the common route the best part of the game.
Hatoful Boyfriend wins the crown for the Visual Novel category: the entire game is an extended prologue until you complete all the dating routes. Then a new route with the actual story opens up, and that's where things get weird (which is saying something when you consider this is a game about dating birds).
Minotaur Hotel: The part where you are able to decide what you can do with your time and where most of the story branching happens? That won't come until after Chapter 13. Until then, your time is spent deciding on how you'll treat Asterion (which will decide what route you'll be locked into), understanding the mechanics of the game, and getting the hotel back to action. It avoids the trapping of this trope, however, by making the first 13 chapters entertaining with how it sets up the story.
Narcissu Side 2nd spends the first four chapters (out of 19) introducing the main characters, before the opening movie plays.
Shinrai: Broken Beyond Despair, being a murder mystery visual novel with some horror elements, takes some time to get going. Much of the prologue and first chapter are spent introducing the cast, and the first murder or what the cast thinks is a murder, takes place near the end of Chapter 2 (out of 5).
In contrast to Spirit Hunter: Death Mark, which drops the player immediately into the supernatural and has them tackle the first chapter within the first hour or so, Spirit Hunter: NG takes longer to establish Akira's relationships and mundane life. It's only after he does so, faces a tutorial spirit, and meets Kakuya that the plot really gets rolling.
The second demo of Starswirl Academy covers the prologue in its entirety. It takes about two hours to get through the entire thing, during which there's very few story branches. It's mostly a massive Info Dump on the school, what you can expect to see, and a brief introduction to every character.
Umineko: When They Cry. The airport. Unlike previous (or later) installments of the "When They Cry" series, which introduce us to the characters within the context of the overall story, thus keeping the plot moving, Umineko's first episode has Battler, the main character, meet two thirds of the entire cast in an airport, where you get huge infodumps about them.
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